View Full Version : Arms VS Fury
Tillna
02-02-2010, 02:47 AM
So, I got my Draenei Tank...
doing FACE PAAAAAAAAAAAAAAAWNCHES and what not...
But, for a dps spec....I have gear enough for Fury or Arms...Do they do about the same damage raid wise? or is one leagues better?
Or is it a matter of prefrence
Draekon
02-02-2010, 09:23 AM
I believe Fury is the higher DPS spec, though Arms has always been a 'support' type of spec for Raids. Feral Druids and Rogues will love an Arms Warrior, plus the other debuff that increases all damage done to the boss by 4% is nice as well.
Fury has one raid buff. A 5% increase to crit, which is overrode if you have a Feral druid in the raid.
So, its entirely up to you. I leveled Drae as Arms and went prot near the end, so I've always favoured Arms over Fury.
Moknim
02-02-2010, 10:23 AM
Pretty much what Draekon said. A raid would rather have arms (unless they don't have a feral druid) except when working on gimmick fights (like Anub in ToGC25) because arms brings much better raid buffs.
Also, they do require different gearing/gemming due to Arms' ability to reach the ArP cap passively (fury used to not be able to do this, not sure about it these days).
I say try them both out and do whichever you enjoy because as a tank you won't be DPS'ing very often and they are very different playstyles. Fury has a (pretty much) set rotation and watches for one proc. Arms, on the other hand, has a DoT to keep up and a couple of procs to watch. Arms has much spikier rage generation and Fury has the worlds easiest AoE rotation (because it is exactly the same as single target, except that you press cleave instead of heroic strike).
Tylorvias
02-02-2010, 01:29 PM
It depends entirely on your gear. Fury -is- the better dps spec but only if you have the higher end gear (especially weapons) to support it.
Lailinarel
02-03-2010, 12:27 PM
It depends entirely on your gear. Fury -is- the better dps spec but only if you have the higher end gear (especially weapons) to support it.
This, and the itemization differences come from dw hit penalty, (15% white damage) the 20% bonus str that fury gets (bloodthirst is based purely on AP) and of course the tons of ArP from battle stance.
EJ can give you better specifics of when to gem for what. (Ie arms gems ArP after breaking 4k unbuffed AP)
Raziel
02-03-2010, 02:28 PM
Mortal Strike is gonna cut some fuckers up with the resilience change combined with the 10% healing debuff.
Jeedup
02-03-2010, 02:35 PM
It depends entirely on your gear. Fury -is- the better dps spec but only if you have the higher end gear (especially weapons) to support it.
For pure dps? Yes. However, theres beginning to be some scaling in the favor of Arms as Warriors move up the ladder in gear. Well skilled Arms Warriors can be at match with equally skilled Fury Warriors. Though, add in a fight with just ONE additional target in melee range, then a Fury Warrior will start to lead in those scales.
This, and the itemization differences come from dw hit penalty, (15% white damage) the 20% bonus str that fury gets (bloodthirst is based purely on AP) and of course the tons of ArP from battle stance.
EJ can give you better specifics of when to gem for what. (Ie arms gems ArP after breaking 4k unbuffed AP)
Incorrect on the first one. Titan Grip doesn't suffer a hit penalty, only a physical damage reduction by 10%, which, eventually with gear, you can negate.
The only hit issue is Furys loss of the expertise talent, making that a larger problem than previously. You still just need a show of 5% hit on your paper-doll, as Percision will cover the rest for your specials. Hit sure, will be an issue for your white hits, but thats not where the main stay of your DPS is coming from. Its your specials.
Old School Fury required stacking alot of Strength. Now, its the lovely flavor of the month stat, Armor Penetration. You want to Aim at getting around 50 or 70% if you can get a trinket for an ArP effect. If you get a trinket, aim for aroun 50%. If you get to 70%, get rid of the trinket, and start gemming strength if you can without losing your ArP.
Lailinarel
02-03-2010, 05:49 PM
Incorrect on the first one. Titan Grip doesn't suffer a hit penalty, only a physical damage reduction by 10%, which, eventually with gear, you can negate.
.
Sorry, I wasn't clear enough I suppose. I'm aware of the fact that TG is no longer a hit penalty, however, I was refering to the 15% DW white swing penalty. When I said the following.
This, and the itemization differences come from dw hit penalty, (15% white damage) ...
Sorry for any confusion that I spawned, I should have been busy spawning overlords instead. >.>
<== This guy isn't funny.
Jeedup
02-05-2010, 04:35 PM
Additional note: Apparently the cap to ArP has been changed (again), and now its plain 100% (or 1400ish ArP), so. Yah. You're gonna be gemming for it until you're at cap, or get a trinket if you want.
Moonswift
02-09-2010, 07:13 PM
JEEDUP!
Lailinarel
02-09-2010, 07:32 PM
JEEDUP!
Resisting urge to make a joke about which direction your PM button is.... Blogs... and Social groups...
<.<
Oh! Last note on ArP, 100% ArP is great if you can get there on your own, but don't forget that your raid can potentially bring other armor debuffs (Sunder, Expose armor at 20% each, or even drood faerie(sp?)fire for a smaller debuff.) So if you're sitting at 100% ArP and have a prot warrior tankin, you can actually afford to lose 20% of it in exchange for more Str, WOOT.
Not that I've ever had a warrior tank for me since BC...
Moknim
02-09-2010, 07:36 PM
Oh! Last note on ArP, 100% ArP is great if you can get there on your own, but don't forget that your raid can potentially bring other armor debuffs (Sunder, Expose armor at 20% each, or even drood faerie(sp?)fire for a smaller debuff.) So if you're sitting at 100% ArP and have a prot warrior tankin, you can actually afford to lose 20% of it in exchange for more Str, WOOT.
Not that I've ever had a warrior tank for me since BC...
If you are raiding, and aren't putting up your own sunders...
...you fail. Hardcore. You are gimping yourself and all the other melee in your raid.
Lailinarel
02-09-2010, 07:45 PM
If you are raiding, and aren't putting up your own sunders...
...you fail. Hardcore. You are gimping yourself and all the other melee in your raid.
It's situational, I've pugged 10 mans where I was the only physical type dps. I don't raid 25 mans regularly, and I'm a main spec tank for guild runs. If you aren't wasting GCD's sundering cause you have all the ArP you need, you're doing more dps. Granted, I haven't looked at the math to back it up since I rarely get to dps, like ever on my warrior. *Shrugs*
I JUST WANNA DPS WITH A WARRIOR TANK FOR ONCE. *Cries*
Swerto
02-09-2010, 08:45 PM
In my experience fury is not only simpler to play, but tends to hit higher top end damage. There are certain encounters where arms will do more damage, but most fury tops out higher.
Also, all warriors should sunder whenever possible, even if there are other warriors (even tanks) in group. This makes sure that the sunders stay up on the target and all physical DPS (hunters included) benefit from the DPS increase. Also, shattering throw is nice to toss on the target during bloodlust.
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