Orin
06-17-2009, 01:18 PM
1. Addons, UI, etc: Get the necessary addons to monitor your HoTs on all targets, and be able to cast on a 1 second GCD without missing any if possible.
- Grid
- GridStatusHots
- Quartz (make sure it shows the cast bar and gcd spark)
- Clique for using mouse buttons to cast spells.
If you don't like Clique, make a bunch of mouseover macros to cast your heals. If you actually click a person's frame, then press another button (or worse, click something) to cast a heal, you are easily 3 or 4 times slower at healing than you should be. This is also essential because Druids are excellent healers in movement fights because we can HoT on the run, while others must stand still. You must be able to run and heal a full raid without dying or getting others killed.
Also make sure you download and learn to use Rawr to help make decisions with gear upgrades based on your healing role. http://www.codeplex.com/Rawr
2. Essential Gear:
- You need this Idol for Rejuv raid healing. http://www.wowhead.com/?item=40342
- http://www.wowhead.com/?item=45703 is exceptional for hard-mode content.
- 4pc T8 bonus is insane good, work for it. http://www.wowhead.com/?spell=64760
- 4pc T7 is also good, especially if the druid is in a tank healing role, though worth breaking for T8 bonuses or other ilvl 226 items.
Glyphs: These are the go-to glyphs of the majority of the raiding druid elite. Some might argue that Innervate is better, but hopefully they only use that if they give innervate to others in the raid, otherwise they are either very under-geared, or doing something wrong. Rejuv glyph I have tested as well, and in regular mode Ulduar the healing it provides is very very low, though for some hard-mode fights it becomes useful again. I still prefer these three though.
http://www.wowhead.com/?item=45602
http://www.wowhead.com/?item=45603
http://www.wowhead.com/?item=40906
Gems: I usually stick with socket bonuses because hard-mode raiding requires far more mana than regular boss encounters, and many of the socket bonuses help with this rather than giving up stats for higher Spell Power.
Red: http://www.wowhead.com/?item=39998 and http://www.wowhead.com/?item=45883
Yellow: http://www.wowhead.com/?item=40047
Blue: http://www.wowhead.com/?item=40026
Prismatic (belt buckle): http://www.wowhead.com/?item=39998 and http://www.wowhead.com/?item=45883
Meta: http://www.wowhead.com/?item=41401 This will calculate out to 50 to 80mp5 from the proc, and is far better than the http://www.wowhead.com/?item=41333 for hard-mode raiding.
Consumables: It's all about Spell Power when it comes to consumables. Mana potions should be carried as well, though I honestly don't use them that often.
http://www.wowhead.com/?item=46376
http://www.wowhead.com/?item=43015
3. Talent Spec: I have serious issues with Druids who use a spec other than this one, though I've seen some variations for strict tank-healing Druids.
http://www.wowarmory.com/talent-calc.xml?cid=11&tal=0532003100000000000000000000000000000000000000 000000000000230033312031500531153313051
4. Healing roles: Druids can fill three roles easily. Tank, Raid or Tank/Raid.
If the raid has too many other raid healers, a Druid is fine on the MT since they can roll multiple hots on the MT, as well as WG the raid. There are other discussions where you can read about if a Druid should or should not be in this role, but rest assured, any Druid worth their salt can do this job very well if they followed my advice in #1 and #2 above. The basic healing rotation would be Rejuv, Regrowth, slow-stack Lifebloom, Nourish spam inbetween refreshes and WG on the MT or melee which should catch all of them and further boost the Nourish healing with glyph.
Tank/Raid split healing is similar to simple tank healing. I usually keep Rejuv/Regrowth on whichever tanks need it, and save Swiftmend for them as well. Nourish gets a bit of a workout if other healers die or the tank needs extra healing for whatever reason. I then rotate Rejuv and WG on the raid with all spare GCD's. A Druid should be able to easily do this on 2 tanks and still keep Rejuv/WG going on ~10 people in the raid.
Raid healing has become a major role for Druids since Ulduar came out. The Rejuv spam mechanics are insane good for many fights because they are so spread out, which makes it hard for CH Shamans to shine, but Druids can still reach targets and maintain Rejuv on 15 raiders, plus WG on cooldown, plus Swiftmend anyone who needs it. A raid with 2 Resto Druids raid healing can split them to cover the entire raid and both should be topping the raw healing meter on fights with lots of consistent raid damage. In fights with spikier raid damage and not as consistent, Regrowth can also work well to mix into the raid healing rotation.
- Grid
- GridStatusHots
- Quartz (make sure it shows the cast bar and gcd spark)
- Clique for using mouse buttons to cast spells.
If you don't like Clique, make a bunch of mouseover macros to cast your heals. If you actually click a person's frame, then press another button (or worse, click something) to cast a heal, you are easily 3 or 4 times slower at healing than you should be. This is also essential because Druids are excellent healers in movement fights because we can HoT on the run, while others must stand still. You must be able to run and heal a full raid without dying or getting others killed.
Also make sure you download and learn to use Rawr to help make decisions with gear upgrades based on your healing role. http://www.codeplex.com/Rawr
2. Essential Gear:
- You need this Idol for Rejuv raid healing. http://www.wowhead.com/?item=40342
- http://www.wowhead.com/?item=45703 is exceptional for hard-mode content.
- 4pc T8 bonus is insane good, work for it. http://www.wowhead.com/?spell=64760
- 4pc T7 is also good, especially if the druid is in a tank healing role, though worth breaking for T8 bonuses or other ilvl 226 items.
Glyphs: These are the go-to glyphs of the majority of the raiding druid elite. Some might argue that Innervate is better, but hopefully they only use that if they give innervate to others in the raid, otherwise they are either very under-geared, or doing something wrong. Rejuv glyph I have tested as well, and in regular mode Ulduar the healing it provides is very very low, though for some hard-mode fights it becomes useful again. I still prefer these three though.
http://www.wowhead.com/?item=45602
http://www.wowhead.com/?item=45603
http://www.wowhead.com/?item=40906
Gems: I usually stick with socket bonuses because hard-mode raiding requires far more mana than regular boss encounters, and many of the socket bonuses help with this rather than giving up stats for higher Spell Power.
Red: http://www.wowhead.com/?item=39998 and http://www.wowhead.com/?item=45883
Yellow: http://www.wowhead.com/?item=40047
Blue: http://www.wowhead.com/?item=40026
Prismatic (belt buckle): http://www.wowhead.com/?item=39998 and http://www.wowhead.com/?item=45883
Meta: http://www.wowhead.com/?item=41401 This will calculate out to 50 to 80mp5 from the proc, and is far better than the http://www.wowhead.com/?item=41333 for hard-mode raiding.
Consumables: It's all about Spell Power when it comes to consumables. Mana potions should be carried as well, though I honestly don't use them that often.
http://www.wowhead.com/?item=46376
http://www.wowhead.com/?item=43015
3. Talent Spec: I have serious issues with Druids who use a spec other than this one, though I've seen some variations for strict tank-healing Druids.
http://www.wowarmory.com/talent-calc.xml?cid=11&tal=0532003100000000000000000000000000000000000000 000000000000230033312031500531153313051
4. Healing roles: Druids can fill three roles easily. Tank, Raid or Tank/Raid.
If the raid has too many other raid healers, a Druid is fine on the MT since they can roll multiple hots on the MT, as well as WG the raid. There are other discussions where you can read about if a Druid should or should not be in this role, but rest assured, any Druid worth their salt can do this job very well if they followed my advice in #1 and #2 above. The basic healing rotation would be Rejuv, Regrowth, slow-stack Lifebloom, Nourish spam inbetween refreshes and WG on the MT or melee which should catch all of them and further boost the Nourish healing with glyph.
Tank/Raid split healing is similar to simple tank healing. I usually keep Rejuv/Regrowth on whichever tanks need it, and save Swiftmend for them as well. Nourish gets a bit of a workout if other healers die or the tank needs extra healing for whatever reason. I then rotate Rejuv and WG on the raid with all spare GCD's. A Druid should be able to easily do this on 2 tanks and still keep Rejuv/WG going on ~10 people in the raid.
Raid healing has become a major role for Druids since Ulduar came out. The Rejuv spam mechanics are insane good for many fights because they are so spread out, which makes it hard for CH Shamans to shine, but Druids can still reach targets and maintain Rejuv on 15 raiders, plus WG on cooldown, plus Swiftmend anyone who needs it. A raid with 2 Resto Druids raid healing can split them to cover the entire raid and both should be topping the raw healing meter on fights with lots of consistent raid damage. In fights with spikier raid damage and not as consistent, Regrowth can also work well to mix into the raid healing rotation.