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Lisbet
06-15-2009, 05:05 PM
Shadow 101 -

Hit cap for shadow priests is 11% - or 298 hit.
For alliance (see Draenei hit) you can strive for 10% - or 263 hit.

Gemming - Spell power first, last, and always - unless the socket bonus is MORE then 6 spell power - then chose Spell power and crit, or spell power and haste, or spirit and spell power, depending on socket color. NEVER GEM FOR HIT.

Crit and Crit raiting meta - means you need at LEAST one blue gem - a spirit/spell power gem is a great choice.

Glyphs - Shadow, Shadow word Pain, Mindflay. These are the ONLY major shadow priest glyphs that, in pve, are worth a damn.


Shadowpriest.com has all this information, and more - as well as a How to Gear guide every shadow priest should LIVE BY. Use it.

DoT Timers - get one, and love it. Clipping dots, and SWP with out a 5 stack of shadowweaving is lost dps.



Holy Priest 101 - Quick link to awesome (http://elitistjerks.com/f77/t54618-wotlk_healing_compendium_v3_1_here_there_theorycra ft_dargons/)

The short and the long of it -



Going into WotLK, spirit has been lessened in value by a strong amount with the leveling coefficient nerf, and intellect has been boosted to extremely high levels by the changes of all regen mechanics to a %-mana pool system. Despite this, given the returns that we are seeing from HC (as holy), it still makes sense to keep spirit reasonably high to sustain the "spirit-based regen" needed to make HC worthwhile. It scales very well with crit, and keeping it up basically returns our regen to the levels we enjoyed in 3.0.2.

When you are looking at a piece of gear, and asking yourself if it is an upgrade, there a number of questions you need to ask. Firstly, how would you gem the piece? Always compare pieces to each other fully gemmed (with or without socket bonuses depending on your gemming choices). If you are unsure about how to gem, try two or three or four different combinations, and see which one seems to give the best result.

The following stats are of value to healing priests: stamina (almost meaningless), intellect (major), spirit (major for holy, medium for disc), haste (medium-to-major), crit (major), spellpower (major) and Mp5 (low). You can consider items with mp5 on them, but be aware that they tend to be less valuable than items with spirit on them.


For spirit and Holy priests, you gain no more regen from a single point of spirit (in fact, slightly less due to the extra 1% scaling in the Disc tree), but you gain a tremendous amount of spellpower. The ratio remains 11:4 for regen, but for every 11 points of spirit you gain, you also gain 2.75 spellpower. Note that "gain" here is used in the overall, after buffs, sense. So for a holy priest, if you have an item with 50 spirit vs an item with 18 Mp5, the 50 spirit gains you an extra 14 spellpower, a nice buff and enough reason to choose the item.

For haste, there are some nice cutoffs to reach. If you can hit 20% haste, it lowers the cast-time of a GHeal (without any procs/talents) to 2.08 seconds. If you never use GHeal, consider that it does the same thing for Prayer of Healing, and then you can stack Serendipity on top of that. For a Disc priest, you gain 6% from Enlightenment, and an additional 5% from Wrath of Air, plus 3% from ret/moonkin aura, leaving you with only 5% to gain from gear to reach the hard GCD cap on PW:S (given Borrowed Time). For a holy priest, you don't have Enlightenment, so you should consider picking up slightly more haste. I personally don't count Serendipity in any way, since it's mostly used for hasting PoH, and every bit of haste helps there. TL;DR: Holy, run 12-14% haste. Disc, run ~6% haste, or slightly under. To be honest, it's genuinely hard to avoid passing the 6% haste mark in Ulduar gear; you have to actively aim for all crit pieces, and even then picking up a T8 piece or two will put you there.

Of course, you can't always be sure you'll have moonkin/ret aura + Wrath of Air, so running slightly higher can make sense for those situations. It's certainly not expensive to get small amounts of haste.

Regarding crit, the sky really is the limit. There is very little reason to stop stacking crit at any level. You will gain 5% from talents (Holy Spec), and Disc can count roughly 7% more from Renewed Hope and Focused Will (since your tank should have Weakened Soul up almost all the time). Additionally, no 25-man raid would be complete without a moonkin in WotLK, so you can assume an additional 5% from that. Given that we will be running over 1400 intellect raid-buffed, that will grant us ~ 8.4% more, so there is no reason for any priest to be under 25% crit raid-buffed. In fact, once you finish your gearing (and pick up items which have crit on them), holy priests should break 30% crit, and Disc be closer to 40%.

Intellect is incredibly valuable now. It converts to crit at a rate of 150:1 (with BoK) [for holy] and at a rate of 132:1 (with BoK+MS) [for Disc]. Additionally, almost all regen mechanics (external) are now based off percentages of your final mana, so the more you have, the better they work. Replenishment @ 25k mana is worth 312 Mp5, as compared to 190 Mp5 @ 15k. Your shadowfiend now restores mana based on a percentage of your overall mana bar, and Mana Tide totem continues its practice of doing the same. In addition, Hymn of Hope scales your maximum mana pool if it procs on you, which scales all other sources of incoming mana regen.

So:


Rules of Thumb for Holy
Stack haste up to 12-14%. Think hard about whether you need more than that, given raid buffs and talents.
Pick up as much intellect as you can. It's always valuable.
Spellpower is always good.
11 spirit = 4 Mp5, ignoring spellpower gains entirely. Given spellpower gains, a 2:1 ratio is acceptable.

Crit is always valuable, although less so once you break 30% raid-buffed (diminishing returns on ilvl points spent).

Rough goals for the start of Ulduar 25 are to have 2800 spellpower, 26-28% crit, and 12% haste, along with ~ 500 Mp5 I5SR fully raid-buffed

Grainia
06-15-2009, 05:21 PM
Thanks, even if you are Alliance. :)

Is dual speccing woth the gold? I'm shadow ATM and am considering the 1k gold to add holy.

Alphaeus
06-15-2009, 07:51 PM
Worth it, Gainia. Sometimes I swap several times in a single raid. O.o;

Lisbet, got any thoughts on that Elitist Jerks guy's claims that Spirit Tap and Improved Spirit tap are worthless? Especially taking Glyph of Shadow into account?

Lisbet
06-15-2009, 11:56 PM
I'm running with out it at the moment and my dps jumped 500 or so. I'm pretty amazed actually. It really doesn't give enough spirit to be worth picking up.

Of course its more a personal preference, but I found that changing my spec found hidden dps for me all over the place.



Also, the thousand gold for duel spec is TOTALLY worth it. I swap at least three times a night, and it's saved me HUGE piles of gold. Do it.

Alphaeus
06-16-2009, 04:13 AM
I remember that our specs used to be pretty much identical, so comparing them now, I notice the difference is currently:
I have the spirit tap/imp spirit tap.
You have the 2/2 Imp Ve, 2/2 Imp SF, 1/3 Imp. PW:Shield, and 1/5 Mental Agility

Is the Anti-Snare, Anti-pushback and reduced Instant cast (Devouring Plague, SW:P, occasional SW:D) cost where the DPS jump came from?

Keraph
06-16-2009, 12:43 PM
Thanks, even if you are Alliance. :)

Is dual speccing woth the gold? I'm shadow ATM and am considering the 1k gold to add holy.

As a general healer and heal lead for the organization I'm in, I'd definitely say that if you're thinking of dual-speccing to have healing viability, by all means go for it. Even if you're mainly DPS, the ability to add to the healer pool if a given fight is proving to be too tough for the healers is a great gift, and when one of my healers does it I do the snoopy dance and shower them with praise.

Grainia
06-16-2009, 01:17 PM
^^ That's enough for me. Grainia will do almost anything to see Keraph do the snoopy dance. :D

Grayslin
06-16-2009, 02:12 PM
dual speccing is totally worth it if you raid at all, yeah. Gives the raid so much more flexibility. Fights that only need one tank, I can swap over to DPS and help burn the boss (or whatever) down that much faster. (Or if we need an extra tank for an encounter when I'm DPS'ing. Or if we just hit a fight that a DK makes a better tank for than the warrior/paladin/druid we have tanking currently.)

Lisbet
06-16-2009, 05:47 PM
I remember that our specs used to be pretty much identical, so comparing them now, I notice the difference is currently:
I have the spirit tap/imp spirit tap.
You have the 2/2 Imp Ve, 2/2 Imp SF, 1/3 Imp. PW:Shield, and 1/5 Mental Agility

Is the Anti-Snare, Anti-pushback and reduced Instant cast (Devouring Plague, SW:P, occasional SW:D) cost where the DPS jump came from?

OKAY so now I get to retype this like eight hours later, so bare with me ;p


I'm the VE bitch If I'm shadow (which I'm running holy most of the time these days because Deniom hits almost 6kdps on most fights and out dpses all the rest of our casters with equiv gear. I have no idea what he's doing differently ;p) so the extra healing is wonderful.

The pushback saving grace is a gift from he naaru, seriously. It saves me from clipping mindflay involuntarily.

Instant cast mana reduction is nice too. If I could just put more points into it I'd never have to dispersion ever again ;p

Giselda Firebrand
06-16-2009, 07:25 PM
...
I'm the VE bitch If I'm shadow (which I'm running holy most of the time these days because Deniom hits almost 6kdps on most fights and out dpses all the rest of our casters with equiv gear. I have no idea what he's doing differently ;p) so the extra healing is wonderful.

...

Instant cast mana reduction is nice too. If I could just put more points into it I'd never have to dispersion ever again ;p
I'll vouch for Lisbet's spec as I finally got to try it last night. The dps jump was very nice although I had more problems keeping my mana up. Deniom is a beast and I want to know how. :(

Alphaeus
06-17-2009, 12:29 AM
Sounds like something I'll want to play around with to see if it works for me too.

Lisbet
06-22-2009, 12:03 PM
PoH nerf - Horrible slap in the face while we watch druids HoT for 90% of the healing done with little to no Overhealing..?

Or much needed nerf because priest holy AoE healing was where it was at? ;/

DISCUSS :(

Orin
06-22-2009, 12:12 PM
druids HoT for 90% of the healing done with little to no Overhealing..?

Incorrect. Our HoT tics that do zero heals (target is topped off) do not show up in the logs. Our true over healing is far higher than what any of the current reports will show. We cast and forget, but our HoTs are very efficient especially in any fight with constant raid-wide damage. In these types of fights, yes, it will be damn near impossible for anyone to keep up with a Resto Druid with good reaction time able to keep Rejuv on 15 targets, plus rotate WG every six seconds.

IMO Holy Priests do need a buff, and I don't see it coming in 3.2. When I look a the WoL reports for Disc Priest, they are pretty awesome.

Rand_Shea
06-22-2009, 01:19 PM
HoTs still go off if the target is at max health, it just doesn't register as anything.

Also, dual speccing is great even if you only fill one raid role and pvp.

Yichimet
06-22-2009, 01:48 PM
off-topic contribution: I'd pay 10k gold for a triple spec, because I don't have room for a PvP spec. Boo.

on-topic contribution: Speaking as the former AE heal class king, I think CoH/PoH combo (and WG!) are waaaaaaay superior to Chain Heal and if I weren't getting so damn many buffs in 3.2, I'd be cool with the PoH nerf. But as it is, I feel like they're trying to bring shaman in line with the rest of you lot next patch, so I'm not sure why the PoH nerf was necessary. We'll see if it goes through even--remember, the PTR isn't even open for testing yet.

Kelven
06-22-2009, 03:58 PM
Things healers desperately need: the ability to Death Grip allied players. "GET OUT OF THE FIRE GOD DAMMIT. *yank*"

PoH nerf makes me sadcakes since that's my only AoE heal. Where's the AoE PW:S I was promised so long ago? WHERE?!

Disc priests here: is it worth it to spam PW:S on the raid? Or are you better off healing like a normal class? I've been playing Disc in raids lately and basically making it up as I go along. :P

Aquizit
06-22-2009, 04:20 PM
....
...

Wonderful.

ERRRR on topic...

They mentioned that the Penance change and the PoH nerfs were for PvP.

Kelven
06-22-2009, 04:33 PM
....
...

Wonderful.

Erm, I mean, I play my Disc priest expertly and with the skilled precision that comes from years of experience.

But seriously, I checked out EJ and a few other places and while there was great advice on gearing for Disc, there wasn't much consensus on "what buttons to press in what order to make the green bars go right".

People cast PoH in PvP? Who are these people and where do they find that kind of time?

Qabian
06-22-2009, 10:51 PM
I don't know about PoH, but Penance, yeah.


We want to lower damage so that players don't die quite so quickly and have a chance to do something to respond. This should help lower the "burst damage" problem, along with some changes to specific classes. It does nothing for, or perhaps exacerbates, the "burst healing" problem. To attempt to counter this, we lowered the healing done by Penance and Lifebloom and hit some of the mana sustainability of Holy paladins (through Illumination) and druids (through Innervate and Improved Barkskin).

Blue. (http://blue.mmo-champion.com/28/17899681400-resilience-change.html)

Aquizit
06-23-2009, 04:40 PM
Oh so the other spell was lifebloom... whoops.

Lisbet
06-23-2009, 06:29 PM
Things healers desperately need: the ability to Death Grip allied players. "GET OUT OF THE FIRE GOD DAMMIT. *yank*"

PoH nerf makes me sadcakes since that's my only AoE heal. Where's the AoE PW:S I was promised so long ago? WHERE?!

Disc priests here: is it worth it to spam PW:S on the raid? Or are you better off healing like a normal class? I've been playing Disc in raids lately and basically making it up as I go along. :P

Our disc priest can tank heal AND aoe spam the hell out of the raid with his shields. The amount of damage a disc priest's shields can mitigate is so huge that Sapheron (per example) can outheal almost all of the other healers COMBINED while only doing minimum healing. He even had Orin fooled, till we had him swap to holy for one attempt. The spike in raid damage was silly, and we had him swap right back ;p

So the answer is - balance the two. Power word shield absorbs 6k minimum damage from a disc priest. Divine Aegis does comparable numbers, 3 -4 k range. You still need to be healing, but apply shields liberally!

Kelven
06-24-2009, 10:43 AM
Our disc priest can tank heal AND aoe spam the hell out of the raid with his shields. The amount of damage a disc priest's shields can mitigate is so huge that Sapheron (per example) can outheal almost all of the other healers COMBINED while only doing minimum healing. He even had Orin fooled, till we had him swap to holy for one attempt. The spike in raid damage was silly, and we had him swap right back ;p

So the answer is - balance the two. Power word shield absorbs 6k minimum damage from a disc priest. Divine Aegis does comparable numbers, 3 -4 k range. You still need to be healing, but apply shields liberally!

Hm. Lately I've been keeping shields up on tanks and healers (at least in fights with AoE) and letting PoM/PoH handle the rest... I'll try extending my shields to a few of the squishier DPS, too. I'm sure with practice I can get to the point where I can keep a 25-man raid shielded.

... you know, I'm noticing a theme here. Shields, photon torpedoes, big pulsing nacelles on my shoulders - hmm. I wonder if I can replace the loading screen graphics with one of those flyby exterior shots of Araun sailing through space at warp.

Orin
06-24-2009, 01:24 PM
WoL counts shields now when showing healing done, and Sapheron is able to keep up with me on the healing reports. I am not sure though if the report includes amount shielded that does not actually get absorbed, meaning the shield wore off before fully used. It certainly doesn't eclipse everyone else, but it is definitely competitive with Resto Druid raid healing output.

Saph also uses an additional addon that works with Recount to show his theoretical healing from shields, that one for sure does not account for shields that go un-used due to lack of incoming damage.


edit: Link to WoL, since many folks here are probably more familiar with WWS. http://www.worldoflogs.com/

Qabian
06-24-2009, 03:16 PM
I'll try extending my shields to a few of the squishier DPS, too. I'm sure with practice I can get to the point where I can keep a 25-man raid shielded

Goddamnit, if you're doing that, I really need to pick up Incanter's Absorption somehow. *stares at talent trees*

Don't forget that 4-piece T8 bonus for shields, bwahaha!

Lisbet
06-25-2009, 07:18 AM
Don't forget that 4-piece T8 bonus for shields, bwahaha!

Which is one of the big reasons I haven't been pushing to hard for 4 peice - because DESPITE how nice spell power is.., as a holy priest, I almost NEVER cast shield except for on myself in Throrim to runnnnnnnnn away from sparkly death. We don't kite General anymore either, so BoS is out ;p I wont be dropping it out of my tallent tree any time soon though, because I <3333333333333333333333333333333333333333333333 it.

Lisbet
07-07-2009, 09:08 AM
Bumping to make note that I updated the first page with some shadow and holy info (has a little bit of disc in there too).

If anyone has some more information on disc, speak up. I'm not normally a disc healer - and while I have the general basics down, I'm not really learned enough to make a speech on it :)

Kelven
07-07-2009, 11:03 AM
Random Disc-related things I have heard. I welcome corrections.

Gear:
Spellpower. Gem for it, gear for it, enchant for it. Nothing else helps shields (with the possible exception of haste lowering the GCD) so you want to pile on as much of this as you can.

Intelligence. Mana is good, crit is good, mp5 is good - int is a nice all-round stat. Plus, the larger your mana pool, the more you get back from "restores x% mana" talents like Rapture or Replenishment.

Crit. If you have Divine Aegis and Inspiration (and you should), crits are good news for you. You want to aim for 20% crit before thinking about haste or anything else lower in the list - once you're sitting at about 30%+ crit raid-buffed, you can focus on other things.

Haste. You spam. A lot. Haste is helpful. Plus, lower GCD for shields = good.

MP5. MP5 is not bad, but often you'll get more out of pushing Intelligence instead. Don't say no to it, but don't get too worked up about it either.

Spirit. Disc priests don't get bonus anything out of Spirit; it's purely for mana regen. If you're pushing Int over MP5, then spirit is useful. If you're pushing MP5 over Int, then it is utterly useless.

Silly Priest Tricks:

Borrowed Time: The haste bonus from this effect is used by, but not consumed by, channeled spells. This means you can belt out a hasted Penance followed by a hasted Greater Heal. A couple lucky crits means you can drop 20-30k in heals and ~10k in shields in the space of about 4s.

Rapture: This ability normally has a 12s internal cooldown. However, if a bunch of shields break all at once, you get the mana for all of them and then the cooldown starts. You can try and use this on fights like Kologarn, where his AoE will definitely wipe out all the shields in the raid simultaneously and grant you several thousand mana. It's very finicky, however, and possibly not worth the effort to set up.

Mind Sear: You can use Borrowed Time and Inner Focus to cast a free, speedy Mind Sear that crits on almost every pulse. There's no real point to this other than to show up the Shadow Priests. Or play head-games with them: "I have a 60% crit rate with Mind Sear, what exactly are you doing wrong?"

Giselda Firebrand
07-07-2009, 11:14 AM
While there are certainly more detailed explanations out there on Shadow "rotations" aka spell priorities, I picked up this handy graphic from Deniom. (linked to it since it's scaled huge)

http://img23.imageshack.us/img23/2148/shadowdps.jpg

In the cool trick categoy: A potion of wild magic can get you through an entire opening rotation and leave you will a nicely powerful SW:P to tick away for the rest of the fight.

Alphaeus
07-07-2009, 07:51 PM
While there are certainly more detailed explanations out there on Shadow "rotations" aka spell priorities, I picked up this handy graphic from Deniom. (linked to it since it's scaled huge)

http://img23.imageshack.us/img23/2148/shadowdps.jpg

In the cool trick categoy: A potion of wild magic can get you through an entire opening rotation and leave you will a nicely powerful SW:P to tick away for the rest of the fight.

That flowchart made me snicker.