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View Full Version : Proposal: Paladins with Mace Stun



Kained
05-11-2009, 10:28 PM
It's come to my attention with the current proposed mechanic changes we will be losing quite a bit dps the issue concerning this is, "Will we still be arena viable?" To answer that question Yes.

I have proposed on blizzards fourm that paladins need mace stun.

Here are some valuable reasons as to why.

I. Paladins gaining mace stun will make seal of command alot more noticed, It will reduce some damage done on procs In return the ridiculas damage from melee attacks scaled in seal of blood/Martyr will be left alone till blizzard can alter it to correctly do stable damage.

II. This will allow alot of paladins to interchange seals during a combat phase, Also helping them now to combine diffrent attacks no longer forcing them to roll thier faces on the keyboard using the same basic Kill rotaion.

III. With this new mechanic Hammer of justice can now be turned in to a specable talent 20 In the prot tree to have a 2/4/6/8/10% chance to cause a mace stun on white damage With a 10 second Internal cooldown and a 30 second diminishing return stun lasting from 3/3/2/1 seconds.

III. It will definintly allow paladins to be more viable in all arena bases giving them more option aswell to thier damage nerfs they will now be able to control other players, Making up for that vulnerability will not make them easy targets to run/outheal/outlast/or Out damage.



I requested these changes in order to give paladins a fighting chance hopefully some of this will go through.

Yatokth
05-11-2009, 10:34 PM
It's come to my attention with the current proposed mechanic changes we will be losing quite a bit dps the issue concerning this is, "Will we still be arena viable?" To answer that question Yes.

I have proposed on blizzards fourm that paladins need mace stun.

Here are some valuable reasons as to why.

I. Paladins gaining mace stun will make seal of command alot more noticed, It will reduce some damage done on procs In return the ridiculas damage from melee attacks scaled in seal of blood/Martyr will be left alone till blizzard can alter it to correctly do stable damage.

II. This will allow alot of paladins to interchange seals during a combat phase, Also helping them now to combine diffrent attacks no longer forcing them to roll thier faces on the keyboard using the same basic Kill rotaion.

III. With this new mechanic Hammer of justice can now be turned in to a specable talent 20 In the prot tree to have a 2/4/6/8/10% chance to cause a mace stun on white damage With a 10 second Internal cooldown and a 30 second diminishing return stun lasting from 3/3/2/1 seconds.

III. It will definintly allow paladins to be more viable in all arena bases giving them more option aswell to thier damage nerfs they will now be able to control other players, Making up for that vulnerability will not make them easy targets to run/outheal/outlast/or Out damage.



I requested these changes in order to give paladins a fighting chance hopefully some of this will go through.

At first I thought this would be stupid. But thinking about it, I can see the very powerful logic in every point!

1 - Seal of Command and Judgement of Command + the new Pally Mace Stun will allow for dynamic and easily planned and executed combos for powerful damage! Combo systems have historically been fun, and paladins have historically been based on chance. It fits with lore, the Divine Favor of the Holy Light doesn't always come!

2 - The logic here is undeniable. Mace Spec Paladin-version will reduce facerolling, with the aforementioned combo system, requiring alot of skill.

3 - Fantastic! Adding more PvP viability to the prot tree and encouraging cross-speccing. Even Holy could make use of this utility in the equivalent of the old Holy HoJ spec, giving Holy some additional utility, which it desperately needs.

4 - Pally Mace Stun will allow for unprecedented amounts of powerful player-oriented control in the paladin class, allowing for plenty of skill-based combos and comps.

Blizz should definitely rock some pally mace stun.

Irontoe
05-11-2009, 10:52 PM
Now hold the fuck on. 10% chance to STUN? Only 20 POINTS down the prot tree?

You could fucking AUTO ATTACK and bubble and beat any caster ever. Paladins are already ridiculously fucking overpowered. If there's a change to HoJ, it should be reduced to 1 second and put at the bottom of the fucking prot tree. And while you're at it, why don't you completely get rid of your 12 second immunity that makes your whole class a joke. Everyone who plays a paladin is a no skill scrub who just wants to get ahead in the fucking imbalanced stupid arena.

This doesn't encourage different specs and playstyles, this fucking INVALIDATES them.

I DON'T CARE THAT YOU'RE A SEASON 3 GLADIATOR, YOU'RE A FUCKING MORON.

Go faceroll some more.

Kained
05-11-2009, 10:57 PM
Have you ever played above a bracet of 2300?

If not I say you shoulden't quote the arena bracets tend to change once you leave badyvill Players tend to get alot smarter and facerolling becomes a thing of the past people actually tend to coordinate themselfs and thier attacks regardless this is a good idea the ret paly changes are going to seriously damage our burst so we need something to hold us afloat at least.

Irontoe
05-11-2009, 10:59 PM
Only paladins and death knights get above 2300. I'm a survival hunter, so I'm stuck at 1400 with the rest of the balanced classes.

You're just the best of the bad. Congratu-fucking-lations.

Kained
05-11-2009, 11:01 PM
Only paladins and death knights get above 2300. I'm a survival hunter, so I'm stuck at 1400 with the rest of the balanced classes.

You're just the best of the bad. Congratu-fucking-lations.

I Played at 2460 During s3 and s4 Back when LOLRET was existed,So thats a crock of shit to be honost I know what im talking about when all I've played is ret for the past 3 years.

Szordrin
05-11-2009, 11:13 PM
So..

Where does this leave Holy Paladins?

Leoren
05-11-2009, 11:14 PM
I think they should make reckoning base line. That'd be competitive.

Anorah
05-11-2009, 11:14 PM
In the same boat as warlocks.

Kained
05-11-2009, 11:16 PM
Reckoning with mace stun would be overpowerd.

Szordrin
05-11-2009, 11:16 PM
So... I get a pet then?

No really.. Am I OP still or not? :(

Irontoe
05-11-2009, 11:18 PM
I think they should make reckoning base line. That'd be competitive.

Troll.

Kained
05-11-2009, 11:18 PM
Troll.

Vouch, please don't post in my topic if it's not a serious discussion.

Thalarios
05-11-2009, 11:21 PM
Only paladins and death knights get above 2300. I'm a survival hunter, so I'm stuck at 1400 with the rest of the balanced classes.

You're just the best of the bad. Congratu-fucking-lations.

Balanced classes at 1400? I'm pretty sure you're thinking of the bad players, buddy. It's not hard to break 1500 in Season 6. As a Hunter? Grab a damn Priest or Holy Paladin, Arena isn't rocket science. Look at me, Frost Mages are underpowered in about one hundred different ways (Uh, Frostbite on a DR? Thanks Blizzard), and yet I still managed to break 2000. You might think that a Ret Paladin is carrying me, but hey! Do they have any Mace Stun to make them viable at the moment?

The answer is no, dumbass. Nice [Runeblade of Demonstratable Power], by the way.

Scrub.

Kained
05-11-2009, 11:22 PM
Balanced classes at 1400? I'm pretty sure you're thinking of the bad players, buddy. It's not hard to break 1500 in Season 6. As a Hunter? Grab a damn Priest or Holy Paladin, Arena isn't rocket science. Look at me, Frost Mages are underpowered in about one hundred different ways (Uh, Frostbite on a DR? Thanks Blizzard), and yet I still managed to break 2000. You might think that a Ret Paladin is carrying me, but hey! Do they have any Mace Stun to make them viable at the moment?

The answer is no, dumbass. Nice [Runeblade of Demonstratable Power], by the way.

Scrub.

I am carrying you

Thalarios
05-11-2009, 11:27 PM
I am carrying you

You carrying me?

Seriously man?

I'm pretty sure it was ME who beat that Mage/Rogue team the other day, when you died after not stunning (Oh wait, you're bad!) the Rogue as he pummeled you to death. It was ME, who silenced and stunned (Hey look, stuns! Do you have any reliable ones? No) the Resto Druid as well. Don't try and talk shit when you're wearing Savage gear.

It's a bit sad.

Kained
05-11-2009, 11:55 PM
You carrying me?

Seriously man?

I'm pretty sure it was ME who beat that Mage/Rogue team the other day, when you died after not stunning (Oh wait, you're bad!) the Rogue as he pummeled you to death. It was ME, who silenced and stunned (Hey look, stuns! Do you have any reliable ones? No) the Resto Druid as well. Don't try and talk shit when you're wearing Savage gear.

It's a bit sad.


Ok you keep yourself alive. Since I spend 90% of the time doing all the damage and healing, Pretty damn sure All my utilities are spent keeping your sorry ass up

EITHER WAY WHO WAS THE ONE THAT WON US THE GAME AGAINST TAKEDOWN? ME.

If only I had mace stun bro I wouldent have to kill so much of my deeps.

Lailinarel
05-12-2009, 01:41 AM
The main problem with this idea is that blizzard is trying to move away from RNG stuns. Ie, rogues and warriors no longer have mace stun, imp conc shot is no more, (They made tnt do the same thing then realize how fucktarded it was to remove one lolstunproc and give the same class another, just on a different skill) and of course blackout have all been removed.

Regardless of the viability or balance of this idea I find it doubtful that blizzard would remove everyone elses stun procs (Sorry if I missed any) and then suddenly roll over and throw one to the paladin class. Also figure that the classes that do have weapon specs have three or four each. I can hear the QQ about how pallies are pigeonholed into using a mace already. Just like when they put a 5 second internal CD (Correct me if my information is inaccurate please) on warrior sword spec to limit the retarded burst they could do, most warriors (who weren't already) made the choice to switch over to maces because by a long shot it was the most effective way for them to play.

Now my point is kinda that if they do add just a mace spec, you're gonna hear QQ about it, if they add more than just that the already overlarge pally trees will become even more bloated. Lets face it, ret has a weight problem.

Aleria Fadeleaf
05-12-2009, 10:12 AM
I think before we come down on Irontoe again over arena ratings, let's not forget that Hunters have historically been terrible in arenas. S1-S4, hunters have been dead last, and this season, we've made the radical jump of two to three spots up. When we're talking about general makeup, this is not simply because the entire class is made of people who can't PVP.

The 2300 argument is also invalid when it comes to hunters. Remember that there are around 100 hunters over 2200, which makes up 1-2% of the overall representation.

In reference to the Paladin mace stun, all I can say is: "You really have no idea, do you?" There is nothing more frustrating than a stunlock, and when this stunlock makes it possible for most paladins to simply run a hunter over and be done with it, (I've seen some fights, where a Paladin has brought me from 100% - 0%, in what I thought couldn't be over a second.) along with the twelve seconds of immunity, and the ability for many paladins to just shrug off any kind of CC we have, you are going to have some very angry hunters.

Of course, I'm something of an extremist (it's not a vice!) when it comes to stunlock. In my opinion, Blizzard should have kept it with rogues, and shouldn't have doled it out to every other class to make them more like the rogues.

Vaaldis
05-12-2009, 01:07 PM
Paladins getting a bit of a buff? NO. I agree with Irontoe a 90%, only 90 because I don't know if I agree with the arena rating (we'll see when I start doing arenas more as a warlock.) But, anyway, that's not my point.

My point is, my GOD. Are you really QQing about Pallies? REALLY?! Really now?! Why doesn't Blizzard start working on the other classes. Pallies are fine the way they are. Pallies are already OP as shit, and always will be. If anything should be happening to them, then yes, please to be nerfing into the ground.

Pallies QQing about needing to get buffed is ridiculous. You're playing the most OP class in the game at the moment (and yes, MORE then DKs.) If you aren't happy with that, my god, you will never be happy with this game.

Good day to you sir-- I SAID GOOD DAY.

Coeryn
05-12-2009, 01:15 PM
Paladins aren't QQ'ing, if they are, they are flavor of the monthers. Please appreciate what we have.

Blizz said they are working on something to make ret less facerolly, so let's just look forward to that.

Okhu
05-12-2009, 01:18 PM
They should give Rogues kick the ability to kick buffs off other classes.

Also Rogues bleeds should give us combo points every single time they tick.

Also evasion should fill my energy bar back to full.

Also when I use Cloak of Skill it should give me a damage immune bubble for 12 seconds.

When I Killing-Spree it should reset the cool downs on all my other cool downs, and give me +50% Increase damage to everyone, 20 percent just isn't cutting it.


COME ON BLIZZARD. GET YOUR HEAD OUT YER ASSES GAWD.

..........Wait what?

Fhenrir
05-12-2009, 01:25 PM
Cleaned up the topic a bit. I'll be keeping a close eye on this thread from here on out.

Try to stay on the topic of paladins getting mace stun (which is an idea I personally find terrible, not to mention live with prot/holy hybrid paladins). I recommend making a new thread to discuss hunter viability if anyone else feels so inclined to discuss it here.

Kained
05-12-2009, 01:59 PM
Cleaned up the topic a bit. I'll be keeping a close eye on this thread from here on out.

Try to stay on the topic of paladins getting mace stun (which is an idea I personally find terrible, not to mention live with prot/holy hybrid paladins). I recommend making a new thread to discuss hunter viability if anyone else feels so inclined to discuss it here.

I spent 30 mins last night killing one of those bastards prot pallys in hly gear are a nightmare considering they can hold up divine please all the time since it refreshes on every hit -_- I smell nerf.

Paladins are going to get a big mechanic change, it's really unceartin whats to come but this is just a proposal. Who knows we might end up with anything, I'd kill for the old system where judgment wasnt on a gcd but everytime you used it your seal was used. This required players to re seal constantly witch yes was a pain but kept the bad players in thier place.

Hopefully this new system allows the good ones to stay on top and the face rolling bady's to stay down.

Szordrin
05-12-2009, 03:12 PM
I think holy paladins need a mace stun. I mean, we dont have enough ways to CC. Cmon guyz.

No mace stun for Ret. I think it should go into the talent of Imp Concentration Aura... if you think hard enough, I figure you could stun someone with a mace.

Yichimet
05-12-2009, 04:05 PM
Didn't Blizz say they wanted to get rid of random stun procs? And then didn't they go ahead and get rid of all random stun procs?

Why yes. Yes they did.

Agnarr
05-12-2009, 04:06 PM
Warlocks need wand stuns.

The_Golden_Wolf
05-12-2009, 04:34 PM
lol, you guys totally took the bait.

Kained
05-12-2009, 06:02 PM
lol, you guys totally took the bait.

<3 :D haha

Lailinarel
05-12-2009, 07:27 PM
Didn't Blizz say they wanted to get rid of random stun procs? And then didn't they go ahead and get rid of all random stun procs?

Why yes. Yes they did.

Read higher, I pointed that out already.

The main thing I've seen a lot of pallies bitching about (keep in mind this is bg chat mostly) is that they have no MS effect and mediocre 'dps'. The thing that most of them seem to completely forget is that the paladin class was created as a defensive hybrid class. While they don't have MS and while they don't have poisons, or traps, they do in fact have their own utility that they bring in blessings, in hands, in hoj/repent, in cleanse, in vindication. Oh and heals. Now I'm sure that 90% of the pally community is saying, "but our heals suck vs holy and prot" and to that I facepalm and say, warriors have bandage and a 3 minute cd that restores 30% of their HP over 10 seconds and stops them from being affected by enrage mechanics (which is far more crippling than it might sound). No, you're not a raid healer, but you have utility. And until the facerollers stop and learn to play a PALADIN, they'll never be good. Ever.

No they aren't arms warriors. No they aren't rogues, anyone who expects them to play like one is just silly. They need to understand that the paladin class is a team player class and when they do, they'll be much better for it.

Fhenrir
05-13-2009, 01:36 AM
lol, you guys totally took the bait.

Amusing as I tend to find pranks of all sorts, I'd like to avoid the PvP forum being devolved into people flame baiting ret paladins. So, I'm going to lock the thread as is, but I'll undelete the posts that were made in humor/jest.


Besides, ret paladins are easy targets. :D