Tiraline
02-27-2009, 07:17 PM
What is the backstory for the guild (if any)?
Sir Issachar Athamans came to the attention of King Varian Wrynn when the king turned up his name two years ago, looking for Third-War veterans to decorate to bolster morale. After Sir Issachar's elevation to semi-nobility, he showed considerably more moral rectitude than his new peers.
When said peers complained to King Wrynn about this "stuffy" fellow and his equally-irritating wife, the king decided to give Sir Issachar something to do: form and head an order that would train up soldiers and craftsmen to aid the war effort.
One of the first recruits was Farseer Ariaan, who quickly rose to the council. Others followed, and the order is thriving and prosperous.
Guild Requirements:
No level barrier, no limit on alts--but we reserve the right to razz you mercilessly and pelt you with beanbags if you have five alts and none of them over 30.
We have limitations to classes: only those that don't directly conflict with the Light are admitted. In essence, no warlocks, death knights, or shadow priests--and we'd appreciate it if the rest of the classes didn't talk nonsense about "balance" of Light and Shadow. Priests already specced shadow who still want to join will get the funding to respec holy or discipline.
How large/active is the guild?
55 members, 30 players, most of them at least modestly active. As with any guild, we have a solid core of very active people. Those absent for over 30 days without notice are removed.
We don't exactly have large epic storylines going on at all times, but we enjoy our characters' interaction. We keep things open to larger storylines, and encourage them. We also try to have events regularly, from cookoffs to achievement-based events and even, occasionally, a PvP event.
Is RP required?
Absolutely. Our guild chat is 100% IC (although you CAN bracket something OOC to provide links or whatnot); we actually carry it out as if we were sitting around our guild hall in Ironforge (which has a physical location). We have an OOC channel as well, to which a member's guildie character and all alts are invited.
Do you have a guild website?
Yes we do (http://dunamis.guildportal.com), and we're proud of it.
Is there an initiation process before you are tagged?
We require all potential members (even alts of current members) to pass an IC interview process, during which we assess:
- the person's RP skills, determining whether they will need additional support and how to allocate it;
- the character's backstory and philosophy, to see whether they will mesh with the overall guild's; and
- the person's probable choice of promotion path, so as to advise them. We offer two ways to rise in rank, based on merit (crafting skill or PvP), faction reputation, and time served.
We do not usually invite total strangers, generally preferring those who come recommended. However, some of our best have come through random recruitment.
What would you say is the average level of the guild?
30ish. We have members of all levels, literally from 1 to 80. We don't push people to level fast and hard; your goals are your own, because this is a game, not a job. If you like to level, then enjoy; if you like to pursue achievements, good; if you prefer to just hang around and roleplay, have fun.
How would you classify the guild in RP terms?
Low-key: We don't tolerate god-moding, departures from lore/canon, Mary-Sueism, or Hollywood/soap-opera tripe. It just gets exhausting when everyone's pulling frantically at each other with huge urgent life-and-death issues. We don't reject all adventures and character problems, but prefer a generally low-drama style.
Family-friendly: We maintain an environment safe for teenage players and Southern ladies. ERP and even "implied casual sex" are not recognized by the guild, and discouraged as much as you can discourage a free adult. It's assumed that married/lifebonded characters are intimate, so we don't need details. Language is curtailed.
Holiness-based: While not all of our members are paladins or priests, we insist that characters have to have at least a passing acceptance of moral absolutes and the importance of holding to them.
Other notes of interest:
One of the things we offer is advice on how to make money, particularly through selling crafted goods through the auction house. Many of our members have gotten their various mounts without recourse to loans; you will very seldom, if ever, hear people crying in OOC about how broke they are.
Please visit our site! Contact any of us in the guild for more information or for an interview, if interested.
Sir Issachar Athamans came to the attention of King Varian Wrynn when the king turned up his name two years ago, looking for Third-War veterans to decorate to bolster morale. After Sir Issachar's elevation to semi-nobility, he showed considerably more moral rectitude than his new peers.
When said peers complained to King Wrynn about this "stuffy" fellow and his equally-irritating wife, the king decided to give Sir Issachar something to do: form and head an order that would train up soldiers and craftsmen to aid the war effort.
One of the first recruits was Farseer Ariaan, who quickly rose to the council. Others followed, and the order is thriving and prosperous.
Guild Requirements:
No level barrier, no limit on alts--but we reserve the right to razz you mercilessly and pelt you with beanbags if you have five alts and none of them over 30.
We have limitations to classes: only those that don't directly conflict with the Light are admitted. In essence, no warlocks, death knights, or shadow priests--and we'd appreciate it if the rest of the classes didn't talk nonsense about "balance" of Light and Shadow. Priests already specced shadow who still want to join will get the funding to respec holy or discipline.
How large/active is the guild?
55 members, 30 players, most of them at least modestly active. As with any guild, we have a solid core of very active people. Those absent for over 30 days without notice are removed.
We don't exactly have large epic storylines going on at all times, but we enjoy our characters' interaction. We keep things open to larger storylines, and encourage them. We also try to have events regularly, from cookoffs to achievement-based events and even, occasionally, a PvP event.
Is RP required?
Absolutely. Our guild chat is 100% IC (although you CAN bracket something OOC to provide links or whatnot); we actually carry it out as if we were sitting around our guild hall in Ironforge (which has a physical location). We have an OOC channel as well, to which a member's guildie character and all alts are invited.
Do you have a guild website?
Yes we do (http://dunamis.guildportal.com), and we're proud of it.
Is there an initiation process before you are tagged?
We require all potential members (even alts of current members) to pass an IC interview process, during which we assess:
- the person's RP skills, determining whether they will need additional support and how to allocate it;
- the character's backstory and philosophy, to see whether they will mesh with the overall guild's; and
- the person's probable choice of promotion path, so as to advise them. We offer two ways to rise in rank, based on merit (crafting skill or PvP), faction reputation, and time served.
We do not usually invite total strangers, generally preferring those who come recommended. However, some of our best have come through random recruitment.
What would you say is the average level of the guild?
30ish. We have members of all levels, literally from 1 to 80. We don't push people to level fast and hard; your goals are your own, because this is a game, not a job. If you like to level, then enjoy; if you like to pursue achievements, good; if you prefer to just hang around and roleplay, have fun.
How would you classify the guild in RP terms?
Low-key: We don't tolerate god-moding, departures from lore/canon, Mary-Sueism, or Hollywood/soap-opera tripe. It just gets exhausting when everyone's pulling frantically at each other with huge urgent life-and-death issues. We don't reject all adventures and character problems, but prefer a generally low-drama style.
Family-friendly: We maintain an environment safe for teenage players and Southern ladies. ERP and even "implied casual sex" are not recognized by the guild, and discouraged as much as you can discourage a free adult. It's assumed that married/lifebonded characters are intimate, so we don't need details. Language is curtailed.
Holiness-based: While not all of our members are paladins or priests, we insist that characters have to have at least a passing acceptance of moral absolutes and the importance of holding to them.
Other notes of interest:
One of the things we offer is advice on how to make money, particularly through selling crafted goods through the auction house. Many of our members have gotten their various mounts without recourse to loans; you will very seldom, if ever, hear people crying in OOC about how broke they are.
Please visit our site! Contact any of us in the guild for more information or for an interview, if interested.