Chikt
02-02-2009, 02:00 AM
Elemental Shaman got a pretty major revamp in 3.08, so the old specs that are out there and easy to find are outdated now. So I've been working on constructing a new spec for myself that functions well.
So far I've come up with something that looks like this [53/18/0] (http://talent.mmo-champion.com/?shaman=053300150321335132031351000000000000000000 000000000052520310000000000000000000&glyph=071208020607).
PROS:
Extremely mana efficient. (Not by choice. More out of a necessity to put points SOMEWHERE.)
High range for long-distance targets. (Which is spectacular in world and battleground PvP)
Astral Shift for survivability against stuns. (Rogue Survival)
Imp. Grounding Totem. (Mage Survival)
Lots of extra Spell Power. (Bigger hits)
Extreme emphasis on Lava Burst damage output. (Because seeing 10K crits on people is awesome.)
Extremely high crit rating. (Because seeing 5K crits on people after the 10K crit is even better.)
CONS:
No Toughness. (I don't consider it a necessity until fights start taking longer)
Sustained DPS is lower. (Lightning Overload is even less dependable in PvP)
No instant casts. (Kind of went out of fashion with Thunderstorm in the mix.)
Long cast heals and no pushback resistance. (It's difficult enough to stay alive as Resto.)
What are peoples thoughts? The most major change I made from my old spec was the removal of Lightning Overload. I will probably spec back into it when fights actually last longer with people having more resilience, but right now I'm pretty much just a demon on the battlefield when nobody is paying attention to me.
Some people have suggested I move the points from Unrelenting Storm and Elemental Reach into Reverberation for more shocks, but it seems like an awful lot to give up for five second cooldowns instead of six.
I am also working a fair bit on my rotations in PvP and trying to work out what is best. In large scale PvP I am opening up with Flame Shock (obviously) and tossing a Lava Burst right off the bat (purging any defenses or shields taken into consideration) followed by a chain lightning, two lightning bolts, another chain lightning and another lava burst if necessary. That seems to make the best use of my cooldowns, and usually I don't even have to go any further than the second lightning bolt.
The problem is, opening with Flame Shock throws both Earth Shock and Wind Shock on cooldown. And if the person I am fighting turns and interrupts my lightning bolt, they're BOTH put on the GCD (which I never quite got as a mechanic. What good is Wind Shock besides more of a Resto Shaman tool for low cost interrupts?). I've tried changing it around - opening up with chain lightning and lightning bolts instead to try to lure out an interruption on them, but it causes the same problem, only the other way around - I get my Lava Burst off and am stuck for around 6 seconds twiddling my thumbs.
I think that's more an issue with the class than something I am doing wrong with rotations. Faking people out is particularly hard with latency, but I do my best.
With so many silences, stuns and interrupts in the game right now I find that Shaman feel like they are lagging behind, there's little we can do in the case of lockdown or lockout besides waiting it out (and most of our talents and abilities are geared towards waiting them out, like Astral Shift in the Elemental tree or Focused Mind in Resto) so I am thinking right now we're glass cannons, but will be extremely powerful in the latter arena seasons when everybody is pushing the Resilience cap and we can actually SURVIVE through those things. If anybody has any suggestions as to how to mitigate it now though (Besides "loltrinket") I'd be happy to hear it.
I usually try to avoid measuring my worth in 1v1's, because Shaman will always be the support class in World of Warcraft - the class that sits behind all the other ones tossing massive damage or heals until attention goes to them. We're dependent upon other classes for protection in that respect, and give them something in return. I'm not sure if that will ever change as a mechanic for Shaman. As such I try to measure my worth by how I do in battlegrounds and world PvP, and it's pretty damn good. I'm happy where I sit as Elemental.
PvPing as Elemental, mind you, is something fairly new to me - but I actually feel like I am achieving something when I'm killing people, rather than just healing the people killing people. XD
So far I've come up with something that looks like this [53/18/0] (http://talent.mmo-champion.com/?shaman=053300150321335132031351000000000000000000 000000000052520310000000000000000000&glyph=071208020607).
PROS:
Extremely mana efficient. (Not by choice. More out of a necessity to put points SOMEWHERE.)
High range for long-distance targets. (Which is spectacular in world and battleground PvP)
Astral Shift for survivability against stuns. (Rogue Survival)
Imp. Grounding Totem. (Mage Survival)
Lots of extra Spell Power. (Bigger hits)
Extreme emphasis on Lava Burst damage output. (Because seeing 10K crits on people is awesome.)
Extremely high crit rating. (Because seeing 5K crits on people after the 10K crit is even better.)
CONS:
No Toughness. (I don't consider it a necessity until fights start taking longer)
Sustained DPS is lower. (Lightning Overload is even less dependable in PvP)
No instant casts. (Kind of went out of fashion with Thunderstorm in the mix.)
Long cast heals and no pushback resistance. (It's difficult enough to stay alive as Resto.)
What are peoples thoughts? The most major change I made from my old spec was the removal of Lightning Overload. I will probably spec back into it when fights actually last longer with people having more resilience, but right now I'm pretty much just a demon on the battlefield when nobody is paying attention to me.
Some people have suggested I move the points from Unrelenting Storm and Elemental Reach into Reverberation for more shocks, but it seems like an awful lot to give up for five second cooldowns instead of six.
I am also working a fair bit on my rotations in PvP and trying to work out what is best. In large scale PvP I am opening up with Flame Shock (obviously) and tossing a Lava Burst right off the bat (purging any defenses or shields taken into consideration) followed by a chain lightning, two lightning bolts, another chain lightning and another lava burst if necessary. That seems to make the best use of my cooldowns, and usually I don't even have to go any further than the second lightning bolt.
The problem is, opening with Flame Shock throws both Earth Shock and Wind Shock on cooldown. And if the person I am fighting turns and interrupts my lightning bolt, they're BOTH put on the GCD (which I never quite got as a mechanic. What good is Wind Shock besides more of a Resto Shaman tool for low cost interrupts?). I've tried changing it around - opening up with chain lightning and lightning bolts instead to try to lure out an interruption on them, but it causes the same problem, only the other way around - I get my Lava Burst off and am stuck for around 6 seconds twiddling my thumbs.
I think that's more an issue with the class than something I am doing wrong with rotations. Faking people out is particularly hard with latency, but I do my best.
With so many silences, stuns and interrupts in the game right now I find that Shaman feel like they are lagging behind, there's little we can do in the case of lockdown or lockout besides waiting it out (and most of our talents and abilities are geared towards waiting them out, like Astral Shift in the Elemental tree or Focused Mind in Resto) so I am thinking right now we're glass cannons, but will be extremely powerful in the latter arena seasons when everybody is pushing the Resilience cap and we can actually SURVIVE through those things. If anybody has any suggestions as to how to mitigate it now though (Besides "loltrinket") I'd be happy to hear it.
I usually try to avoid measuring my worth in 1v1's, because Shaman will always be the support class in World of Warcraft - the class that sits behind all the other ones tossing massive damage or heals until attention goes to them. We're dependent upon other classes for protection in that respect, and give them something in return. I'm not sure if that will ever change as a mechanic for Shaman. As such I try to measure my worth by how I do in battlegrounds and world PvP, and it's pretty damn good. I'm happy where I sit as Elemental.
PvPing as Elemental, mind you, is something fairly new to me - but I actually feel like I am achieving something when I'm killing people, rather than just healing the people killing people. XD