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Kained
11-03-2008, 11:40 PM
Since the new nerfs I figured i should share what a stable glyph combo would be to use.

Main Glyphs: Glyph Seal of Command, Glyph Of Judgment

Those are currently the two best from what I have tested for a better burst rotation giving easy execution ability of hammer of wrath

Minors: Glyph of the wise, glyph blessing of might, Glyph lay on hands


All though these are not as important at the moment having these three up is amazing for world pvp.


Retribution paladins have currently recived nerfs all though they do not show up on the talents, Please be aware.

Judgment of the wise only returns about 15% base mana atm

Avenging wrath is now causing forbodence

Righteous vengance Is currently not working

Divine storm is now physical

The nerfs for ret pallys will give them a less burst ability but still give them thier unique form of pvp style.

This glyph combo will help with the current burst nerf reductions
enjoy <3.

Kadesh
11-04-2008, 02:21 AM
Retribution paladins have currently recived nerfs.

If by nerf you mean shiny and insane DPS..then i concur=P =)

Advurb
11-04-2008, 05:14 AM
To the ground!

Fhenrir
11-04-2008, 08:51 AM
I'm watching you people. Don't make me lock another ret thread please.

On topic, I personally prefer the HoJ and Seal of Command glyph combo at the moment. Having yet to try the Judgement glyph, do you think the difference between the Judgement and HoJ glyph is noticeable?

Leoren
11-04-2008, 09:33 AM
Eerily enough I was running the exact same main glyphs the OP suggested even before the latest line of nerfs. I was running the HoJ main glyph ( I assume you mean the +1 second to its duration? ) for a day before I replaced it with the judgement glyph. The damage I found was a noticeable improvement, and I couldn't say I missed the extra second off the stun. Why? I was doing alot of duelling with Anorah for practice, and that girl is extremely fast on the HoF stun break that most of the time my stun would never see past 2-3 seconds let alone 7. The base 10&#37; damage increase to judgements has just yielded much more in my expierience. Obviously for both PvP and PvE. Don't get me wrong, I love me some longer HoJs, but where so often the class I'm using it against have some inherent means to break it, I found that particular glyph's benefit was situational at best.

Keep in mind though I'm not running the PvP spec with the greatly decreased cool down on HoJ, and by not forsaking fanaticism in my build I naturally would have gotten much more enjoyment out of the judgement glyph.

Fhenrir
11-04-2008, 09:41 AM
Eerily enough I was running the exact same main glyphs the OP suggested even before the latest line of nerfs. I was running the HoJ main glyph ( I assume you mean the +1 second to its duration? ) for a day before I replaced it with the judgement glyph. The damage I found was a noticeable improvement, and I couldn't say I missed the extra second off the stun. Why? I was doing alot of duelling with Anorah for practice, and that girl is extremely fast on the HoF stun break that most of the time my stun would never see past 2-3 seconds let alone 7. The base 10% damage increase to judgements has just yielded much more in my expierience. Obviously for both PvP and PvE. Don't get me wrong, I love me some longer HoJs, but where so often the class I'm using it against have some inherent means to break it, I found that particular glyph's benefit was situational at best.

Keep in mind though I'm not running the PvP spec with the greatly decreased cool down on HoJ, and by not forsaking fanaticism in my build I naturally would have gotten much more enjoyment out of the judgement glyph.

It's definitely a good point that most of the time HoJ is broken before you'd have the time to appreciate the full duration anyway. That being said, I'm probably going to try swapping to the Judgement glyph when the servers come back up later today and give it a whirl.

Incidentally, I'd certainly hope you weren't running a build with reduced HoJ cooldown at 70, or else you'd be missing Divine Storm. That would be all kinds of weak.

Leoren
11-04-2008, 09:52 AM
It's definitely a good point that most of the time HoJ is broken before you'd have the time to appreciate the full duration anyway. That being said, I'm probably going to try swapping to the Judgement glyph when the servers come back up later today and give it a whirl.

Incidentally, I'd certainly hope you weren't running a build with reduced HoJ cooldown at 70, or else you'd be missing Divine Storm. That would be all kinds of weak.

Hell. No. XD. It had been something I considered toying around with at 80, and only then. In the mean time I plan to keep the majority of my points in the Ret tree until I branch out with WotLK talent points.

Fhenrir
11-04-2008, 09:54 AM
My understanding of things as they stand now is that Improved Hammer of Justice is somehow being retooled or removed so that ret paladins don't have access to 20 second HoJ at 80. However, I can't confirm that at the moment, so take it with a grain of salt.

Personally I'm relieved at this prospect.

Leoren
11-04-2008, 10:01 AM
What I'm still unsure about is how diminishing returns work for HoJ. Anorah and I were looking to spec ourselves for 2v2 at 80, and when we discussed the 20 second HoJ spec, we were wondering whether or not the plan would be moot as each stun would become progressively weaker. Would that be the case? If not I could imagine two Rets with that spec being incredibly good at keeping something locked down...

Fhenrir
11-04-2008, 10:28 AM
HoJ definitely has diminishing returns, shared on the same one as most stuns. I'd personally still say 20 second HoJ spec would be amazing for both of you to have in 2's, considering you'd be able to hit -both- people on the opposite team with one every 20 seconds.

Yatokth
11-04-2008, 10:53 AM
20 second HoJs don't exist, they changed the PvP bonus for the Ret set to -1 second off of Judgement cooldown instead of -10 seconds off of HoJ.

30 second HoJs, with the talent, do exist. :3

Anorah
11-04-2008, 12:03 PM
I dunno.. I'm not a huge fan of the reduced cooldowns on HoJ for talent points. I've been back and forth on it and.. With DR's .. so many stun breaks, and teaming with another paladin for a majority of my playtime I don't see me making a huge use out of it outside of duels. Maybe that's a narrowminded opinion, and if I'm proven wrong I'll be happy to rescind it. I also don't know what to take in it's place :P still looking over the tree.

Yatokth
11-04-2008, 12:03 PM
I dunno.. I'm not a huge fan of the reduced cooldowns on HoJ for talent points. I've been back and forth on it and.. With DR's .. so many stun breaks, and teaming with another paladin for a majority of my playtime I don't see me making a huge use out of it outside of duels. Maybe that's a narrowminded opinion, and if I'm proven wrong I'll be happy to rescind it. I also don't know what to take in it's place :P still looking over the tree.

I think Fhen's idea was for the both of you to have a HoJ on BOTH targets every 30 seconds, whether they like it or not.

Anorah
11-04-2008, 12:12 PM
Serves me right for reading a post 10 minutes after waking up and not actually remember what it said after writing my own -.- Yeah, I can see that being a pretty big boon.

Averilyna
11-04-2008, 02:17 PM
What I'm still unsure about is how diminishing returns work for HoJ. Anorah and I were looking to spec ourselves for 2v2 at 80, and when we discussed the 20 second HoJ spec, we were wondering whether or not the plan would be moot as each stun would become progressively weaker. Would that be the case? If not I could imagine two Rets with that spec being incredibly good at keeping something locked down...

DR resets 15 seconds after the last cc ends (unless they changed it without me knowing). You wouldn't be able to repeatedly stun the same target indefinitely. You'd still be able to keep someone (especially a caster with few/no instants) locked down for a fair bit. Throw in Repentances interspersed and you'd be doing really well.

Kained
11-04-2008, 09:53 PM
Eerily enough I was running the exact same main glyphs the OP suggested even before the latest line of nerfs. I was running the HoJ main glyph ( I assume you mean the +1 second to its duration? ) for a day before I replaced it with the judgement glyph. The damage I found was a noticeable improvement, and I couldn't say I missed the extra second off the stun. Why? I was doing alot of duelling with Anorah for practice, and that girl is extremely fast on the HoF stun break that most of the time my stun would never see past 2-3 seconds let alone 7. The base 10% damage increase to judgements has just yielded much more in my expierience. Obviously for both PvP and PvE. Don't get me wrong, I love me some longer HoJs, but where so often the class I'm using it against have some inherent means to break it, I found that particular glyph's benefit was situational at best.

Keep in mind though I'm not running the PvP spec with the greatly decreased cool down on HoJ, and by not forsaking fanaticism in my build I naturally would have gotten much more enjoyment out of the judgement glyph.

Dependency on HoJ screws you over alot of the time the prefferd Burst should be used initialy when the target is not stunned.